Call To Power 2 Apolyton Download
Aug 20, 2003 - GalCiv Apolyton Empire Civilization IV Creators. Call to Power 2: Apolyton Edition - download the latest version (7th June 2010). Jul 1, 2011 - What if the Ancient Egyptians had worshiped the god of commerce? What if world leaders left global warming unchecked? What if Japan.
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Developer(s) | Activision |
Publisher(s) | Activision |
Designer(s) | David White, Tony Evans, Dan Haggerty, Winnie Lee |
Series | Civilization |
Platform(s) | Microsoft Windows |
Release | November 2000 |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Call to Power II is a PCturn-based strategy game released by Activision as a sequel to Civilization: Call to Power, which itself was a successor to the Civilization series by Sid Meier; this game could not have 'Civilization' in its title because the license to the Civilization name was lost.
In October 2003, Activision released the source code, enabling the Apolyton gaming community to debug, improve, and add new features.[1] After being unavailable for a long time, the game was re-released in the digital distribution on GOG.com in 2010.[1][2]
- 3Community support
Differences from Civilization: Call to Power[edit]
Call to Power II had a number of differences from the previous Call to Power. Chiefly, the first game was criticized for its user interface,[3] which prompted a redesign for the sequel.
Call to Power II also included several gameplay differences. Maximum army size was increased, some balance adjustments were made to avoid the balance problems from the original Call to Power, and the economic system in Call to Power II was reworked so that controlling good terrain became more profitable. Another difference is that the player can receive bonuses for certain achievements, if they are the first to perform the action (recapturing a city, sailing around the world, etc.).
The diplomacy model in Call to Power II was improved, with more agreements available for negotiation. Players could, for example, ask the AI controlled civilizations to stop researching some technology, or to reduce their nuclear weapons arsenal.
Space colonization and the space layer were removed from Call to Power II, along with the 'Alien Life Project' victory condition. This was replaced by a new victory condition which requires the player to cover most of the planet's territory with Gaia sensors and build the Gaia controller wonder, winning the game.
Mods[edit]
One significant feature of Call to Power II is its support for mods. A large number of game rules are stored in text files, along with many AI scripts. Even more importantly, Call to Power II had a fully documented scripting language called SLIC, with a C-like syntax, through which many things about the game could be tweaked. The game came with 3 mods (Classical/Medieval, original Default and Samurai/Mythical Creatures). The sole released patch for Call to Power II enhanced the functionality of SLIC, allowing creation of mods that change the game play significantly. The game's community created many mods, with the primary goals of fixing the AI and balance issues that were in the original game. Later, new game play features were incorporated through mods as well. These mods allowed the community to enjoy the game more, as they fixed at least some of the worst problems in Call to Power II.
Community support[edit]
Source code release[edit]
After Activision ceased to supportCall to Power II, the Apolyton Civilization Site became the de facto support center for the game, being the only active online community of this game and offering help with technical problems. That site is also largely where the modding efforts occurred.
At one point, the members of the Apolyton site contacted Activision and asked them to release the source code to Call to Power II. After several months of negotiation, Activision agreed and the source code was released in October 2003 exclusively to the Apolyton Civilization Site to allow the community to support the game themselves with community patches.[4][5] There were limitations to how the source code might be used; for example, no commercial use of anything created with the source base was allowed.[6]
Currently, the source code project is accessible through a Subversion server. Through Apolyton, those wishing to view the source code or wish to modify the code can find the SVN server forum at the Apolyton link below for more information.
The community produced several patches over the years, the last version being rev.1111 from June 2011.[7] However, as of September 2, 2013, the unofficial patches are not meant to be used with the later GOG.com release of the game, without further tweaking.
Critical reception[edit]
Call to Power II received mixed reviews.[8]GameSpot awarded 7.2 out of 10, highlighting the improved interface, animations and sound, and the game's replay value. Criticisms included the lack of feedback during diplomacy, lack of tactical control during combat, the shift from city micromanagement to army micromanagement, and weak AI.[3]
References[edit]
- ^ abWhat Civ VI Could Learn From Civilization: Call To Power by Robert Zak on Rock, Paper, Shotgun (July 25th, 2016)
- ^Rereleased on Good Old Games Feb 2010
- ^ abGeryk, Bruce (2000-11-20). 'Call to Power II for PC Review'. GameSpot PC Games p. 1. CNET Networks. Retrieved 2007-03-01.
The original design flaws from Civilization: Call to Power haven't been removed from the sequel, and while the sequel is more attractive and functional than its predecessor, it's still effectively the same game. Call to Power II is an interesting take on a classic concept, but as with many reinterpretations of canonical standards, it isn't better than its source material.
- ^Bell, John (2009-10-01). 'Opening the Source of Art'. Technology Innovation Management Review. Archived from the original on 2014-03-30. Retrieved 2012-12-30.
[...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.
- ^Apolyton CTP2 News ArchiveArchived 2005-03-02 at the Wayback Machine
- ^Call-to-Power-II-Source-Code-End-User-License-Agreement
- ^Apolyton CTP2 Edition: Revision 1111 (12-Jun-2011)
- ^'Call to Power II reviews'. GameSpot UK. Retrieved 2010-03-30.
External links[edit]
- Call to Power II at MobyGames
Civilization: Call to Power
Windows - 1999
Also available on: Mac
Description of Civilization: Call to Power Windows
Here is the video game “Civilization: Call to Power”! Released in 1999 on Windows, it's still available and playable with some tinkering. It's a strategy game, set in a managerial, turn-based and 4x themes and it was released on Mac as well.
External links
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
MoKuS2018-11-220 point
Sorry for not being clear. The zip file for ISO version is corrupted.
MoKuS2018-11-21-1 point
The ISO file is corrupted. Could we please have a good one?
MoKuS2018-11-21-1 point
Do you know where should I put the rip game? I get an error every time that I use help.
rcls20002018-10-230 point Windows version
i was so excited to play again this after so many years, and the rip version, suprisingly runs fine in my Windows10. The only problem is the terrain improvement (farm, mines, etc) was not available, and we can't do anything, so i had to quit shortly after. I still will look for a good and working version in the net (y) thanks for the memories.
Ghoulabc2018-10-060 point
A sad story I downloaded the iOS version but the zip need the key to install
CTP lovor2018-05-250 point Windows version
I am running Windows 7 and downloaded the rip version game plus the patch. The game runs fine but has anyone else had problems installing the patch? I keep getting an error message saying it is not detecting the required version on my machine. I'm wondering if anyone else has had this problem and if they have found a fix for it.
noname2018-05-210 point Windows version
Downloaded the rip version (also have no idea what the different versions indicate, as another comment says) but it seems to work! We'll see how it stands the test of time, but I've been able to build two cities so far. Thanks for the upload, fantastic game- CtP2 is nowhere near as good...
I Love GoG2018-02-160 point Windows version
GoG, if you're listening, please properly optimize and release this game!
gemo2018-01-171 point Windows version
Thanks a lot I've been looking for it for years. I took the RIP version it seems to work OK. I Dont Know the difference between the versions
CsabaZz2017-09-090 point
Thanks for the PC version!!!!
CsabaZz2017-06-230 point
Where is the PC version???
-_-2016-11-01-2 points
any 1 knows how i can make it work in pc ?
-_-2016-11-010 point
is sad i cant play it in mine i love this game.i got no mac lol
sirallendon2016-08-010 point
can't wait to play then I might have some comments.
Licia_Moone2015-06-040 point Mac version
I cannot get it to work on my Mac running Yosemite! Help!
Hank Hill2014-09-243 points Mac version
Could not compete with the marketing and legal department of Firaxis but matched or exceeded them in many other aspects. I truly believe that Call To POwer was the next true step in Civilization. It expanded the game in ways Firaxis has failed to do in 14 years since. But hey, they made lotsa money!!!!!
Pacman2014-08-31-2 points Mac version
Great game. But for gaming look here: http://apolyton.net/content.php/190-call-to-power-2
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Various files to help you run Civilization: Call to Power, apply patchs, fixes, maps or miscellaneous utilities.
Call To Power 2 Scenarios
Mac Version
- Year:2000
- Publisher:MacSoft
- Developer:Activision, Inc.
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